In-App Purchases Have Killed the Gaming Industry

#Games

Mon, Feb 3rd, 2014 12:00 by capnasty NEWS

Thomas Baekdal has pretty much nailed the problem with the gaming industry today: the in-app purchase. Above, the review by OfficialNerdCubed on just how ridiculously hard Dungeon Keeper for mobile tries to rip you off.

We have reached a point in which mobile games couldn't even be said to be a game anymore. Playing a game means that you have fun. It doesn't mean that you sit around and wait for the game to annoy you for so long that you decide to pay credits to speed it up. And for an old geezer like me who remember the glory days of gaming back in the 1990s, it's just unbearable to watch.

  523

 

You may also be interested in:

Monument Valley: M.C. Escher Inspired Game
Things you can do when you really don't want to study...
Chat Chat: Multiplayer Chat Room and Game About Being a Cat
Ending: a Puzzle Game About Movement and Death
Keyboard Rubik's Cube