This tech demo for Pillow Castle's "first person puzzler" takes a first-person perspective, and uses forced perspective to figure out the puzzles you're faced with. Objects can be picked up and change size according to where you're dropping them off, a feature that you can use to get yourself to the exit. If M. C. Escher had made a computer game, it probably would've been something like this. Very cool.
Hey! We're Pillow Castle Games from Pittsburgh, PA.
We're a team of students from Carnegie Mellon University's Entertainment Technology Center developing a new First Person Puzzle game built around Forced Perspective - here's a demo of the technology at work.
"The Museum of Simulation Technology" is our playground we're using to wrangle our brains around using your perception as a weapon. Think of it as a "proof of concept".
All footage is unedited gameplay.
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