If you downloaded the shareware version of Doom off your local BBS when it came out, nothing will make you feel more old to know that today the game is officially 20 years old. It's amusing to read that the game's level of graphic violence was controversial for its time. Also, great interview on Wired with Doom's creator, John Carmack.
At the stroke of midnight on December 10, 1993, an executive at id Software uploaded a file to an FTP site on the University of Washingtons network. The filename was doom1_0.zip. Thus did one of the great revolutions in the world of gaming beginnot with a spectacular launch party and a multimillion-dollar ad campaign, but with a 2MB file transfer.
From there, gamers picked up the ball; they downloaded the shareware file and immediately uploaded it to other FTP sites and local bulletin board systems. Download by download, Doom started to make its way around the world. It would become nothing short of a cultural phenomenon, popularizing the first-person shooter genre of games and shifting the predominant aesthetic of games from Saturday morning cartoon to Saturday night horror double feature.
Ids previous games like Commander Keen and Wolfenstein 3-D were technological marvels that were starting to make personal computers a viable alternative to game consoles for fast-paced action games. At the heart of these innovative games was the technology created by ids programming genius and co-founder John Carmack, who in the years since Dooms release has continued to create increasingly stunning graphic engines for ids games. On November 22 of this year, Carmack left id to become CTO of Oculus VR, a company developing a head-mounted gaming virtual reality display.
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