Halo for Atari 2600


Wed, Aug 4th, 2010 10:00 by capnasty NEWS

In this entry, Ed Fries, former VP of game publishing at Microsoft, describes in detail the painful challenges of developing for the ancient and severely limited Atari 2600 -- particularly the issues in trying to build a Warthog only level which was later abandoned.

Despite its many issues, problems and limitations, the final result looks like a lot of fun.



You may also be interested in:

Light-Up Arcade Coin Drop Prototype Buckle
Chat Chat: Multiplayer Chat Room and Game About Being a Cat
World of Warcraft and Philosophy
PuzzleScript: Open-Source HTML5 Game Engine to Make Puzzle Games
Scratch Built Scale Model of the Muppet Show's Theatre