Papers, Please is a game developed by Lucas Pope where you play an immigration inspector in the communist state of Arstotzka. Your goal, "using only the documents provided by travelers and the Ministry of Admission's primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested." The game, boring as it sounds, has actually been a stunning success:
If video gaming is designed to be a form of escapism, why would anyone choose to escape to a dead-end, soul-sucker of a job?
"You play a border inspector at a contentious check-point," says Lucas Pope, 36, the developer responsible for the most unlikely of smash hits.
"People are coming into your booth, and they want to get from one side to the other. You've got to check their documents and make sure everything's in order before you let them through.
"It's hard to describe the game and make it sound fun."
Papers, Please can lay claim to being the first ever paperwork simulator. You could say that's a void that nobody thought needed filling. You'd be right.
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